My Projects
VR Weapon System
"VR Weapon System" is a Unity Asset for VR.
Before and during the development of this project, I actively studied design patterns and SOLID. Suddenly it came to me, "How could I even write software before this without using design practices?". This project had a big impact on me, and you could say it changed the way I see development.
A bit about the project itself. In this asset, the sounds, scripts and models were made by me.
Asset includes:
  • Sig P320 pistol and M16A4 rifle models
  • Weapon reloading system (magazine change and bolt cocking)
  • Casings ejection
  • Gun sounds
  • Recoil
In this project I learned how to:
  • Make active use of OOP and SOLID
  • Apply design patterns
  • Design weapons for VR
Quest island VR
'Quest island' is an exciting VR game designed for META Quest and PCVR devices. In the game, players find themselves on a mysterious island where they must solve puzzles and riddles to progress further. You will need to use a virtual numpad, key cards, and other items to unlock doors and overcome obstacles.
The game features original music composed by me and carefully directed cutscenes, adding to the immersive experience.

Lake House AR
The "Lake House" project is an AR (Augmented Reality) application designed for Android and iOS devices. When using the app, the user can point the camera of their device at a picture, which serves as a marker, and an augmented reality window appears on the screen. This window allows the user to peek into a virtual space related to the image.
The application provides a unique experience of interacting with art, enabling a deeper immersion into the details of the artwork's history and enjoying intriguing visual effects.
Thank you Bogdan Streletskiy for the beautiful model!


Chainsaw Park VR
'Chainsaw Park' is an exciting VR game designed for META Quest and PCVR devices.
In the game, players find themselves trapped within a desolate and unsettling amusement park. Your mission becomes clear: to navigate through the labyrinthine pathways of the forsaken park, confront a chainsaw-wielding monster, and escape by activating a series of crucial generators scattered throughout the area.
In this project I learned:
  • Write enemy AI
  • Customize and use FMOD
  • Animate the character
  • Use IK
  • Build a non-linear world
  • Submit the game to the store



Santa's Miracle VR
"Santa's Miracle" is a VR game developed for META Quest devices.
In this game, the player has to find buttons hidden all over the city. The game was created to get players in a festive mood.
In this project, I tried to create the illusion of the player's house being destroyed and a huge Santa carrying the player around the city.
In this project I learned how to:
  • Work with the Meta SDK
  • Customize hand tracking
  • Work with mixed reality
  • Create city traffic
  • Write my own shaders (Snow Shader)



Christmass Race VR
"Christmass Race" is a VR game developed for META Quest devices.
In this game, the player has to escape by car from an evil Christmas tree. The game was created to bring holiday cheer to the players.
Based on this project, I made my first tutorial video. The race track was taken from the game Re-volt
In this project I learned how to:
  • Create a simple steering wheel for VR
  • Properly center the player
  • Smoothly switch scenes and make a loading screen



Maps for Bonelab
Here are the maps I created for the game Bonelab:
Russian Yard - my first work, here I learned how to build scenes, learned how to use BroBuilder, and even made a reference to the movie "The Truman Show"
Office Park - in this work I used the Template Language book to create an abstract liminal office. This is where I first learned how to bake light, use lighting to highlight objects, and used ProBuilder a lot.
Christmass Race VR
"Planetary Gearbox Trainer" is a PC simulator for learning how to take apart a planetary gearbox.
In this project I learned how to:
  • Make PC applications

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